The average number of active addresses on Ethereum has dropped to a new annual low, while transaction fees have continued to rise this month
According to The Block, Ethereum transaction fees have surged in the past week, breaking away from the three-year low set earlier this month. Despite the surge in transaction fees and the increase in the amount of Ethereum destroyed, the number of active addresses on the network has dropped to an annual low.
In early September, the average transaction fee of Ethereum dropped below $1, marking the first time since July 2020, when there was still a long time before Ethereum's merger upgrade, blob upgrade, or even the launch of the Bored Ape (BAYC) NFT series. However, data from The Block shows that Ethereum's seven day moving average transaction fee has risen sharply in the past few weeks, with the latest value recorded on September 21 being $3.52, more than three times the $0.85 on September 1.
The rebound in transaction fees has also increased Ethereum's destruction rate. According to data from The Block, the destruction rate also skyrocketed from 80.27 ETH on September 1st to 1360 ETH on September 21st, an increase of 1600% in just three weeks.
In the past 30 days, decentralized exchange Uniswap and its V2 version have topped the list of smart contracts with the highest gas consumption on the Ethereum network, including Telegram centered cryptocurrency and NFT trading robots Maestro and Banana Gun, Ethereum transfers, and transactions involving stablecoins Tether (USDT) and Circle's USDC.
Despite the surge in transaction fees and destruction volume on the Ethereum network, the average number of active accounts on the network has significantly decreased to its annual low. As of September 21st, the seven day average number of active addresses has dropped to approximately 385000, a decrease of 11% compared to the beginning of the month and the lowest value for Ethereum since December 1st, 2023.
(责任编辑:财富观察)
-
你可以测试哪些页面最吸引人,然后根据这些优势来制作更多的页面。...[详细]
-
《北京晚报》2016年7月19日报道,记者经过调查,发现地铁扫码的多是假创业、真营销,先扫码挣“小钱”,再卖产品挣“大钱”。...[详细]
-
为什么《王者荣耀》最开始要做3V3,并且只有一个野区和一条路?我不相信他们开发游戏之前没有做用户调研,但这看起来真的很难解释,明显用户对于5V5的接受度最高,他们一开始却直奔3V3而去了,但很有可...[详细]
-
OpenAI 的 Operator 代理通过新的 AI 模型获得提升
第四,页面的可访问性 这一点主要是我们在进行优化的过程中容易出现的低级问题,比如网页打开速度慢,网页布局混乱,甚至网页有时候会出现宕机状况,网站是通过一个个网页组成的,保证网页的合理布局和正常访...[详细]
-
而在网络上要怎么“让大家也会一起来看原本不那么感兴趣的内容”,成为了川上量生等人创立niconico的一个重要动机。...[详细]
-
而这一届90后不行,也是无可奈何的事情,但是万一运气好,下一届又回暖了呢。...[详细]
-
6.2产品成熟阶段——2016年5月至今 在产品到达了成熟阶段,已经积累了相当的用户之后,《王者荣耀》就可以往UGC、社交化和电子竞技的方向发展了,这个时候产品能够笼络的...[详细]
-
个体户们对市场运营机构的需求,除了物流配合外,几乎没有其他合作。...[详细]
-
如果你在审计网页时发现网页格式不正确,那么你可能就需要重写页面以便与当前的内容SEO标准保持一致。...[详细]
-
在拍摄短视频的过程中,高佑思和张希曼发现了一件事:在五道口的街头上,有着比他们想象中多得多的中文好、说话还特别有意思的外国人。...[详细]